Showing posts with label DUNGEON DEGENERATES. Show all posts
Showing posts with label DUNGEON DEGENERATES. Show all posts

Friday, November 17, 2017

MY GOTT! DUNGEON DEGENERATES IS HERE!


Dungeon Degenerates - Hand of Doom is the biggest project Goblinko has created to date & it arrived in Portland on Halloween, 2017. We've spent the last two weeks getting a thousand kickstarter backed copies out to our backers & now we're gearing up for our big Christmas Sale. What started out as a combat card game that we asked our friend Eric Radey to write rules for has grown into a monstrous board game with an enormous world to explore - full of intrigue, weirdness, terror & lowlife elements. We put our full 100% into this game & it really shows.


I did an absurd amount of art for this game. Every card has unique art - every monster & every loot is a new piece of art. The Rules & The Missions books are heavily illustrated as well. Game Designer Eric Radey went the extra mile as well - the rules are smooth & effective & the thing drips with background information. It is an intense, immersive & new fantasy world that is both familiar & surprising at the same time.


Dungeon Degenerates incorporates tons of Goblinko themes that we've developed over the years & you will find yourself immersed in the life-changing weirdness that we've spent almost 20 years creating. Sausages, midgets, the occult, drugs, fungus, S&M, Euro-Strangeness, Shamanism, societal disfunction, cults & Goblins are just some of the things waiting you in Dungeon Degenerates.


- Sean

Saturday, June 10, 2017

WITCH HILL

I guess the idea of Eaten By Ducks being dead really laid a stink, like a rotting carcass does in the back corners of my brain. Anyhow - here's what I'm working on right now. For Dungeon Degenerates - this is a poster/cover art for the part of the Wurstreich known as the Witch Woods & specifically Witch Hill. The old cults of the Black Goat of the Woods claim it as their own but the Imperial agents of the Wurstreich recognize it as a powerful place that needs to be controlled. Here's the first progress shot. Sometimes - instead of doing the drawing completely in each rendering level, I go ahead & get into sections before I've even pencilled other areas because I'm so excited to get rolling on the real drawing.  


Here's the finished drawing. I'm channeling the idea of how book, movie & video game covers frequently misrepresent the things inside - partially because the artist has never read, watched or played the media item - but also - the nature of covers capturing the sensational aspects of the thing in order to trigger interest always works. Anyhow, despite the fact that I'm doing all the art for Dungeon Degenerates & have worked intimately on the game & theme itself - I wanted to view the game through the sensationalistic qualities of a Black Light poster or record cover instead of carefully illustrating some nuanced or linear elements of the game's lore. 


Sunday, May 21, 2017

DUNGEON DEGENERATES

I'VE BEEN WORKING ON THE BOARD GAME DUNGEON DEGENERATES FOR THE PAST YEAR - IF YOU'VE BEEN FOLLOWING ALONG - I STARTED PRODUCING CARD ART FOR THIS WAY BACK IN 2007 OR SOMETHING WHEN I REALIZED THAT I STILL WANTED TO DO ILLUSTRATIONS FOR A FANTASY ROLE PLAYING GAME. TEN YEARS LATER - WE'VE LAUNCHED GOBLINKO'S FIRST BOARD GAME - DUNGEON DEGENERATES - WITH MY CHILDHOOD FRIEND & LONG-TIME CREATIVE PARTNER ERIC RADEY. HERE'S SEVEN NEW POSTERS I CREATED FOR THE GAME.






THE COLORS ARE INFLUENCED DIRECTLY BY EARLY VIDEO GAMES' LIMITED COLOR USE & BOLD, HALLUCINOGENIC COLORS SHINING OUT OF THE BLACKNESS - LIKE PULSATING BLACK LIGHT POSTERS COME TO LIFE. THE ART & TONE ARE PART OF MY BROADER WORK OF ROCK&ROLL, DRUGS, DEMONOLOGY & SEX & FUNKY, WEIRD, SLEAZY UNDERBELLY TYPE SHEEIT. YOU CAN GET THE POSTERS HERE.  AND YOU CAN PRE-ORDER THE DUNGEON DEGENERATES BOARD-GAME HERE.