Wednesday, December 20, 2017


collage with emojis and some of my own art.

The Manipulator on Majesty

longtime running idea finally happened, "true" illumination on parchment made with classical pigments and materials. More or less A4 sized.

Sunday, December 10, 2017

Cabbage Heads Bingo

Cabbage Heads Bingo. Ink on paper, 48 x 65 cm. Gwen and I were at it again. Last drawing for this year.

Wednesday, December 06, 2017

A forgery

A fake cover in honour of one of my main influences in the 1980s. You won't know it if you are not a Dutch comics nerd, so i included the original with and without its striking plastic sleeve.

Sunday, November 26, 2017


'Fountain of Devolution' (65 x 48 cm), the latest collaboration between Gwen Stok and me. The fountain of youth by Lucas Cranach the Elder was the basis for this composition.

Sunday, November 19, 2017


"Waterzooi" 65 x 96 cm, ink on paper. The result of a drawing session between Gwen Stok, Pepijn van den Nieuwendijk a.k.a. Cirque de Pepin and me. The concept was Noach's ark after the flood with unruly animals in the 16th century mannerist style. The title literally means "watery mess" but also refers to the self-depreciating name of a Belgian soup dish (which is actually quite good) for which no English translation exists.

Friday, November 17, 2017


Dungeon Degenerates - Hand of Doom is the biggest project Goblinko has created to date & it arrived in Portland on Halloween, 2017. We've spent the last two weeks getting a thousand kickstarter backed copies out to our backers & now we're gearing up for our big Christmas Sale. What started out as a combat card game that we asked our friend Eric Radey to write rules for has grown into a monstrous board game with an enormous world to explore - full of intrigue, weirdness, terror & lowlife elements. We put our full 100% into this game & it really shows.

I did an absurd amount of art for this game. Every card has unique art - every monster & every loot is a new piece of art. The Rules & The Missions books are heavily illustrated as well. Game Designer Eric Radey went the extra mile as well - the rules are smooth & effective & the thing drips with background information. It is an intense, immersive & new fantasy world that is both familiar & surprising at the same time.

Dungeon Degenerates incorporates tons of Goblinko themes that we've developed over the years & you will find yourself immersed in the life-changing weirdness that we've spent almost 20 years creating. Sausages, midgets, the occult, drugs, fungus, S&M, Euro-Strangeness, Shamanism, societal disfunction, cults & Goblins are just some of the things waiting you in Dungeon Degenerates.

- Sean

Friday, October 06, 2017

perder es ganar

October, November, December will see the release of 3 new Maldoracca publications, one each month.
Each is 10 euros, separately.  Get all three for 27, to be delivered mid-November.
Paypal through link to blog:

The Art of Losing
a portfolio of drawings by 
Muriel Bellini & I.R.I.
"mujeres, paisajes y recuerdos"
16 pgs,b/w, loose-leafed & folded to DIN A5

2 discursive texts by Amelia Ishmael
visually interpreted by I.R.I.
ca. 32 pgs, b/w & red, DIN A4, stapled, untrimmed

The Night Is Ours
a portfolio of drawings of nocturnal urban vistas, real or imagined
by I.R.I.
16 pgs, b/w on fluorescent yellow, loose-leafed & folded to DIN A4

Maldoracca MMXVII



Wednesday, October 04, 2017

Bilderberg Chick Tracts

About ten days ago we had the third installment of our Bilderberg Konferenz underground comixfest here in Berlin, and it certainly was great fun indeed. Like every year we produced a "conference publication", a comix zine which every visitor got for the (very small) admission fee. This year's theme was "A Tribute to Jack T. Chick" and instead of only one zine we actually made a set of 8 different little pamphlets very similar in appearance to Chick's own tracts. They contain comix by 25 different artists and seven of them have flip covers.
Here's what they look like:

It's interesting that, like with our Garfield zine from last year, several people told us that they couldn't participate - even though they wanted to- because they didn't agree with the theme. Garfield put some people off for aesthetic reasons, and Chick did the same for ideological reasons.

Anyway, I edited and layouted the whole thing and while I made some small mistakes (mainly mispelling some of the contributors' names) I am still quite pleased with how they turned out.

This is my own contribution:

Monday, October 02, 2017

Tuesday, September 26, 2017

Sunday, August 27, 2017

NecronomiCon and meeting Fufu!

   On August 17, 2017 in Providence, Rhode Island, the NecronomiCon kicked off with the Ars Necronomica opening at the Woods-Gerry Gallery at the Rhode Island School of Design. It was here that I finally got to meet fellow Duck, Fufu Frauenwahl, who came all the way from Germany for the Con! For me, it was a fantastic weekend of weird lectures, creepy art, and meeting people in person who I've known for years only on social media. I think everyone was also able to make new friends, and I look forward to seeing everyone I met once again in two years when the Con happens again. Maybe we can get a few more Ducks over to Providence in 2019.

Fufu next to his work.

Walking around Providence, there are a number of Lovecraftian landmarks, including this: the "Shunned House" from the story of the same name. This is the story that spooked me a bit as a teenager, because a man is dissolved by an entity. Not sure why Lovecraft chose this house- it doesn't look too scary these days.

4 of Fufu's magnificent drawings.
Me in front of the three drawings I had in the show. Photo by Dave Felton.

Fufu doodling in the lobby before dinner.

Friday, August 04, 2017

Monday, July 31, 2017


Tuesday, July 25, 2017

Alkom'X 9...NEIN! 10

so we finally have a new issue for Alkom'X ! That was a 2 years fight with difficulties, mainly from printer's departure (or maybe because he doesn't want to make it anymore? the day we came with paper and file he said "no") and hunt for a new one. Living countryside isn't best for that! Another reason was being invaded by thousands requests from a world we don't want to live in forever, like ok for a visit and diplomatic relationship but not for a lifetime! Something like graphic hype with aggressive attitude, "publish me you need to have me in" or "i did this especially for you, publish it!" where nothing was catching our need or possibilities. So we took distance and wait for a calm down. We then started to mount Alkom'X 9 with the idea of having only un-professionnal artists***, but this is not good solution cause everyone is & self-making is almost dead. More than that french situation can't be applied to all countries and situation. So we just skip 9 to go for 10 with a more quiet selection and making. We then choosed to print the way we can, which is screenprinting. 4 months and more was needed to print 2 pages at once, hoping for good result and enough inks ^^ And now here it is! I'm happy with result and content which is still graphically hype in a way but also more comic and more peoples from different worlds.
Funny side is that I did cover by stencil to escape the silkscreen hype, but at the end we only have screen except this cover!

*** "NEIN" : I sometimes got request from professionnals of artworld, like exhibition or whatever selling market, after saying "we need you" they usually send a contract with first line like "this is a contract for professionnal artist blablabla" and i then need to answer "NO" cause I technically can't. That's also true when i want to join a collective project, where all those who told me "you need to print me" are actually involved naturally. The answer I have then is "NO, sorry". So I was in need to fix that. Not that I don't want pro art but I don't want to become a pro bridge for a pro world i can't live in. I need passion & friendship.

Wednesday, July 19, 2017

Dreamquest Illustrations

So this coming August the H.P.Lovecraft-convention NecronomiCon is going to take place in Providence, Rhode Island, and I will be showing some artwork in the accompanying art show Ars Necronomica among a whole bunch of other creators (our own Kurt Komoda being one of them).

Here are two illustrations of scenes in Lovecraft's "Dreamquest of Unknown Kadath" which are probably gonna be on display there. My illustrations are not super true to what's in the original text, but on an emotional level I guess they capture the gist of what's going on.

"From the motions of their tentacles Carter could see that the blunt-snouted moon-beasts were enjoying the spectacle hugely, and vast was his horror when he suddenly recognised the frantic meeping and knew that the tortured ghouls were none other than the faithful trio which had guided him safely from the abyss and had thereafter set out from the enchanted wood to find Sarkomand and the gate to their native deeps."

"Thick though the rushing nightmare that clutched his senses, Randolph Carter could turn and move. He could move, and if he chose he could leap off the evil shantak that bore him hurtlingly doomward at the orders of Nyarlathotep. He could leap off and dare those depths of night that yawned interminably down, those depths of fear whose terrors yet could not exceed the nameless doom that lurked waiting at chaos’ core. He could turn and move and leap—he could—he would—he would—
Off that vast hippocephalic abomination leaped the doomed and desperate dreamer, and down through endless voids of sentient blackness he fell."