Thursday, May 07, 2009

good boy - color

Greetings everyone - I fell into a reality vortex and was sucked out of the spacetime continuum for a while, so I couldn't post... sorry. Stuck out there in limbo (yes, it still exists no matter what the pope says) among other things I killed time cranking out more of those variations on the Great Cthulhu. Here's one in color:







There's plenty more of the usual black and white ones on the Human Mollusk blog.

There's been a lot of really cool stuff going on EBD, and the fact that our former nemesis Ray Tan is now a member makes me quite suspicious that I've actually returned to a slightly different parallel universe.

...

NNNOOOOOOOOOOOOO!!!

11 comments:

Anonymous said...

Yay! welcome back Fufu, bloomin' monstrous monster,did you colour it in p'shop? looks fantabulous.
Who is Ray Tan and how come he's our former nemesis?
-Zeke.

Human Mollusk said...

Thanks Zeke - the Ray Tan thing is just an inside joke for the other peeps who were in the first TCJ comic jam (Aeron, Luke, Chris & Ray). Sorry, I should have known everyone else wouldn't have a clue what I was talking about. It's kind of a long story, but if you want to find out more then google "curse of Ray Tan"...

Anonymous said...

I tried googling "curse of ray tan" and am now more confused than ever!
Guess it'll forever remain a mystery.
-Zeke.

Aeron said...

Fantastic work Fufu! This digital painting really fleshes out your unique approach to insectioid beastly creatures. I dig the smeared out background, really helps push a sense of space into the scene. I've never done anything serious with digital painting but I can think of an effect that I use for my digital imagery that you might find useful. Create a second layer on a file like this one, then draw out various texture effects, small pok marks, scratches, little bits of surface effects, and experiment with various opacity levels, soft layer/overlay filters, anything that could help lay the textures realistically into the creature itself. It could help add another gritty layer of realism into the surface of the creature.

Logœme said...

C’est du bon travail… Pas mal de temps passé sur celui là non ?

Human Mollusk said...

Aeron, thanks for the suggestion. Actually I did use some blending layers but only very subtly. I like the not-quite-realistic, slightly cartoony look. I think I got a bit fed up with super-realistic textures working on computer games.

Gaspard - ouais, mais je ne sais pas précisement combien de temps, parce que j'ai travailé sur cet image de temps en temps entre des autre trucs. Peut-etre douze ou quinze heures...

Anonymous said...

Bah! bloody multilingual Europeans, grumble,grumble, wish I'd paid attention at school, grumble...
-Zeke

Human Mollusk said...

Sorry - Gaspard asked me how long it took me to do the painting and I relied I din't know exactly because I worked on it on and off between other stuff, perhaps 12 or 15 hours.

Oh, I forgot to answer this question of yours: Yes, the image was painted entirely in Photoshop, starting with this pencil sketch:
http://www.fufufrauenwahl.com/F_images/sketches/cthulhusketch_31.gif

Logœme said...

Ahahah ! Zeke you wiper snapper! Sorry for that mate I won’t do it anymore but I actually needed to see Fufu writing in French. Something silly you know, just it changes the feeling which is related to words and it induces strange moods.

SEAN ÄABERG said...

Nice piece Fufu. Gaspard, La langue française ne doit ajouter quelque chose d'étrange et peut-être un peu malodorant aux choses.

Logœme said...

No Sean, don’t get me wrong. I didn’t mean that French language was strange. My understanding of it is the same as yours for English language: they have all the nuances which are possible because we can attach many experiences to them. Only foreigners could qualify them with only one or two words. The strangeness was related to the fact that Fufu and me do usually communicate in English.