The whole "imagination with rules" thing is pretty weird, but apparently i like it. Making up little rules for everything, & then breaking all the rules. The best thing about Dungeons & Dragons was the big lists & the monsters & that they hired artists who weren't so polished & had their own weird, quirky styles. Old role playing games were more like zines & self-published stuff in that they hadn't been so processed by the big money concerns & were pretty flukey & strange & all sorts of crazy stuff got thrown into them. The old D&D & AD&D books are right up there with the Johnson Smith Catalog & Mad Magazine & Maximum RocknRoll & Factsheet Five in terms of compendiums of weirdness with small type.
I think Aeron should do a giant monster manual feature for his crazy monster blog.